Wesnoth logo
Wesnoth Units database

Mermaid Priestess

(image)

Among mermen, mysticism is generally left to the mermaids, who are more inclined to it. It is they who dedicate themselves to the ideal of bringing peace and life to the world, and to the arts which make that possible. Their piety also grants them certain powers, allowing them to guard their people against magical or unnatural things.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.

Advances from: Mermaid Initiate
Advances to: Mermaid Diviner
Cost: 38
HP: 31
Movement: 6
XP: 150
Level: 2
Alignment: lawful
IDMermaid Priestess
Abilities: cures, heals +8
(image)staff
impact
5 - 3
melee
(image)lightbeam
arcane
6 - 4
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold20%
arcane20%
TerrainMovement CostDefense
Castle140%
Cave320%
Coastal Reef270%
Deep Water150%
Flat230%
Forest530%
Frozen230%
Hills530%
Impassable-0%
Mountains-0%
Mushroom Grove320%
Sand230%
Shallow Water160%
Swamp160%
Unwalkable-0%
Village140%